The Universal Script for Roblox Chat Spy is a powerful tool that allows players to monitor all in-game chats, including private messages, enhancing both social interactions and strategic gameplay.
This script is designed to work seamlessly across various Roblox games, giving users a unique advantage by enabling them to see hidden messages that are usually inaccessible.

Game: | Universal Roblox |
Features: | Chat Spy Script |
Update Date: | 03.09.2024 |
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] --This script reveals ALL hidden messages in the default chat enabled = true --chat "/spy" to toggle! spyOnMyself = true --if true will check your messages too public = false --if true will chat the logs publicly (fun, risky) publicItalics = true --if true will use /me to stand out privateProperties = { --customize private logs Color = Color3.fromRGB(0,255,255); Font = Enum.Font.SourceSansBold; TextSize = 18; } local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local player = Players.LocalPlayer or Players:GetPropertyChangedSignal("LocalPlayer"):Wait() or Players.LocalPlayer local saymsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest") local getmsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("OnMessageDoneFiltering") local instance = (_G.chatSpyInstance or 0) + 1 _G.chatSpyInstance = instance local function onChatted(p,msg) if _G.chatSpyInstance == instance then if p==player and msg:lower():sub(1,4)=="/spy" then enabled = not enabled wait(0.3) privateProperties.Text = "{SPY "..(enabled and "EN" or "DIS").."ABLED}" StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) elseif enabled and (spyOnMyself==true or p~=player) then msg = msg:gsub("[\n\r]",''):gsub("\t",' '):gsub("[ ]+",' ') local hidden = true local conn = getmsg.OnClientEvent:Connect(function(packet,channel) if packet.SpeakerUserId==p.UserId and packet.Message==msg:sub(#msg-#packet.Message+1) and (channel=="All" or (channel=="Team" and public==false and Players[packet.FromSpeaker].Team==player.Team)) then hidden = false end end) wait(1) conn:Disconnect() if hidden and enabled then if public then saymsg:FireServer((publicItalics and "/me " or '').."{SPY} [".. p.Name .."]: "..msg,"All") else privateProperties.Text = "{SPY} [".. p.Name .."]: "..msg StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) end end end end end for _,p in ipairs(Players:GetPlayers()) do p.Chatted:Connect(function(msg) onChatted(p,msg) end) end Players.PlayerAdded:Connect(function(p) p.Chatted:Connect(function(msg) onChatted(p,msg) end) end) privateProperties.Text = "{SPY "..(enabled and "EN" or "DIS").."ABLED}" StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) if not player.PlayerGui:FindFirstChild("Chat") then wait(3) end local chatFrame = player.PlayerGui.Chat.Frame chatFrame.ChatChannelParentFrame.Visible = true chatFrame.ChatBarParentFrame.Position = chatFrame.ChatChannelParentFrame.Position+UDim2.new(UDim.new(),chatFrame.ChatChannelParentFrame.Size.Y)
Steps:
1. Click COPY button for auto copy script
2. Paste the script into your script application
3. Run and done
With these simple steps, players can quickly and easily use the script to improve their Roblox game experience.