The Universal Script for Roblox Chat Spy is a powerful tool that allows players to monitor all in-game chats, including private messages, enhancing both social interactions and strategic gameplay.
This script is designed to work seamlessly across various Roblox games, giving users a unique advantage by enabling them to see hidden messages that are usually inaccessible.

| Game: | Universal Roblox |
| Features: | Chat Spy Script |
| Update Date: | 03.09.2024 |
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--This script reveals ALL hidden messages in the default chat
enabled = true --chat "/spy" to toggle!
spyOnMyself = true --if true will check your messages too
public = false --if true will chat the logs publicly (fun, risky)
publicItalics = true --if true will use /me to stand out
privateProperties = { --customize private logs
Color = Color3.fromRGB(0,255,255);
Font = Enum.Font.SourceSansBold;
TextSize = 18;
}
local StarterGui = game:GetService("StarterGui")
local Players = game:GetService("Players")
local player = Players.LocalPlayer or Players:GetPropertyChangedSignal("LocalPlayer"):Wait() or Players.LocalPlayer
local saymsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest")
local getmsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("OnMessageDoneFiltering")
local instance = (_G.chatSpyInstance or 0) + 1
_G.chatSpyInstance = instance
local function onChatted(p,msg)
if _G.chatSpyInstance == instance then
if p==player and msg:lower():sub(1,4)=="/spy" then
enabled = not enabled
wait(0.3)
privateProperties.Text = "{SPY "..(enabled and "EN" or "DIS").."ABLED}"
StarterGui:SetCore("ChatMakeSystemMessage",privateProperties)
elseif enabled and (spyOnMyself==true or p~=player) then
msg = msg:gsub("[\n\r]",''):gsub("\t",' '):gsub("[ ]+",' ')
local hidden = true
local conn = getmsg.OnClientEvent:Connect(function(packet,channel)
if packet.SpeakerUserId==p.UserId and packet.Message==msg:sub(#msg-#packet.Message+1) and (channel=="All" or (channel=="Team" and public==false and Players[packet.FromSpeaker].Team==player.Team)) then
hidden = false
end
end)
wait(1)
conn:Disconnect()
if hidden and enabled then
if public then
saymsg:FireServer((publicItalics and "/me " or '').."{SPY} [".. p.Name .."]: "..msg,"All")
else
privateProperties.Text = "{SPY} [".. p.Name .."]: "..msg
StarterGui:SetCore("ChatMakeSystemMessage",privateProperties)
end
end
end
end
end
for _,p in ipairs(Players:GetPlayers()) do
p.Chatted:Connect(function(msg) onChatted(p,msg) end)
end
Players.PlayerAdded:Connect(function(p)
p.Chatted:Connect(function(msg) onChatted(p,msg) end)
end)
privateProperties.Text = "{SPY "..(enabled and "EN" or "DIS").."ABLED}"
StarterGui:SetCore("ChatMakeSystemMessage",privateProperties)
if not player.PlayerGui:FindFirstChild("Chat") then wait(3) end
local chatFrame = player.PlayerGui.Chat.Frame
chatFrame.ChatChannelParentFrame.Visible = true
chatFrame.ChatBarParentFrame.Position = chatFrame.ChatChannelParentFrame.Position+UDim2.new(UDim.new(),chatFrame.ChatChannelParentFrame.Size.Y)
Steps:
1. Click COPY button for auto copy script
2. Paste the script into your script application
3. Run and done
With these simple steps, players can quickly and easily use the script to improve their Roblox game experience.