Slap Battles Script – [Kill Aura, Kill Random player, Get All Items]

Slap Battles Script: A New Dimension to Roblox’s Slap Battles

“Slap Battles” is a one-of-a-kind game on Roblox, a site known for users making their own games. It has caught the attention of many. Like many other Roblox games, codes have been made to improve the gameplay. There are a lot of things about the “Slap Battles script” that this piece will talk about.

Click To Copy

local userinputservice = game:GetService("UserInputService")
local LocalPlayer = game.Players.LocalPlayer.Name
Player = game.Players.LocalPlayer.Character.Name
local plr = game.Players.LocalPlayer

local GUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/aaaa"))()

local UI = GUI:CreateWindow("Slap royale", "By Ok.")

local Home = UI:addPage("Combat", 1, true, 6)

local Items = UI:addPage("Items", 1, true, 6)

local Teleports = UI:addPage("Teleports", 1, true, 6)

local Discord = UI:addPage("Discord", 1, true, 6)

Home:addToggle(
    "Slap aura",
    function(SlapAura)
        if SlapAura == true then
            getgenv().SlapAura = true
            spawn(
                function()
                    while getgenv().SlapAura do
                        for _, ok in ipairs(workspace:GetChildren()) do
                            if ok:FindFirstChild("Humanoid") then
                                game:GetService("ReplicatedStorage").Events.Slap:FireServer(ok.Torso)
                                wait(0.01)
                            end
                        end
                    end
                end
            )
        else
            getgenv().SlapAura = false
        end
    end
)

Home:addToggle("Reach",function(SlapAura)
    if SlapAura == true then
        spawn(function()
        getgenv().Reach = true
        userinputservice.InputBegan:Connect(function(input, gameProcessedEvent)
            local inputType = input.UserInputType
                if inputType == Enum.UserInputType.MouseButton1 then -- When a player clicks the screen
                    if getgenv().Reach then
                        for _, ok in ipairs(workspace:GetChildren()) do
                            if ok:FindFirstChild("Humanoid") then
                                game:GetService("ReplicatedStorage").Events.Slap:FireServer(ok.Torso);
                            wait(0.01)
                        end
                    end
                end 
            end
        end)
    end)
    else
        getgenv().Reach = false
    end
end)



Discord:addButton(
    "Copy link to discord - for updates",
    function()
        setclipboard(tostring("https://discord.gg/HKJx3eQXxu"))
        game.StarterGui:SetCore(
            "SendNotification",
            {
                Title = "Discord",
                Text = "Coppied!"
            }
        )
    end
)

Home:addToggle(
    "Kill random people aka free win (buggy)",
    function(SlapAura)
        if SlapAura == true then
            getgenv().KILLPEOPLE = true

            spawn(
                function()
                    workspace[Player].Head:Destroy()
                end
            )

            spawn(
                function()
                    while getgenv().KILLPEOPLE do
                        for _, ok in ipairs(workspace:GetChildren()) do
                            if ok:FindFirstChild("Humanoid") then
                                game:GetService("ReplicatedStorage").Events.Slap:FireServer(ok.Torso)
                                wait(0.01)
                            end
                        end
                    end
                end
            )

            while getgenv().KILLPEOPLE do
                for _, v in pairs(game.Players:GetPlayers()) do
                    if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") then
                        while v.Character:IsDescendantOf(workspace) and v.Character.Humanoid.Health > 1 do
                            wait(0.1)
                            tweenService, tweenInfo =
                                game:GetService("TweenService"),
                                TweenInfo.new(.5, Enum.EasingStyle.Linear)
                            tween =
                                tweenService:Create(
                                game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart,
                                tweenInfo,
                                {CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)}
                            )
                            tween:Play()
                            Wait(0.2)
                        end
                    end
                end
            end
        else
            getgenv().KILLPEOPLE = false
        end
    end
)

Home:addButton(
    "Destroy acid pits (use with kill people)",
    function()
        spawn(
            function()
                game:GetService("Workspace").Map.AcidAbnormality.Acid:Destroy()
                game:GetService("Workspace").Map.AcidAbnormality.Acid:Destroy()
                game:GetService("Workspace").Map.AcidAbnormality.Acid:Destroy()
            end
        )
    end
)

Home:addButton(
    "Destroy lab (items still remain)",
    function()
        spawn(
            function()
game:GetService("Workspace").Map.OriginOffice:Destroy()
end
)
end
)

Items:addButton(
    "Get all items (DONT USE BOMBS)",
    function()
        spawn(
            function()
                
local charac = game.Players.LocalPlayer.Character
for i,v in pairs(workspace:GetChildren()) do
    if v:IsA("Tool") then
        wait(.1)
        tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(1.5, Enum.EasingStyle.Linear)
        tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = v.Handle.CFrame})
        tween:Play()
        wait(.2)
        charac.Humanoid:EquipTool(v)
    end
end
            end
        )
    end
)

Teleports:addButton(
    "School",
    function()
        local players = game:GetService("Players")
        local plr = players.LocalPlayer
        local tween = game:GetService("TweenService")
        local humroot = plr.Character:WaitForChild("HumanoidRootPart")
        local startTween =
            tween:Create(
            humroot,
            TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0),
            {
                CFrame = CFrame.new(
                    508.355164,
                    51.9435844,
                    -369.250031,
                    -0.0291695595,
                    0.696763933,
                    0.71670723,
                    -0.998238981,
                    0.0167474151,
                    -0.0569090843,
                    -0.0516551733,
                    -0.717105031,
                    0.695048273
                )
            }
        )
        startTween:Play()
        startTween.Completed:Wait()
    end
)

Teleports:addButton(
    "Desert",
    function()
        local players = game:GetService("Players")
        local plr = players.LocalPlayer
        local tween = game:GetService("TweenService")
        local humroot = plr.Character:WaitForChild("HumanoidRootPart")
        local startTween =
            tween:Create(
            humroot,
            TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0),
            {CFrame = CFrame.new(-642, 15.1884031, -93.6500015, 1, 0, 0, 0, 1, 0, 0, 0, 1)}
        )
        startTween:Play()
        startTween.Completed:Wait()
    end
)
Teleports:addButton(
    "Field",
    function()
        local players = game:GetService("Players")
        local plr = players.LocalPlayer
        local tween = game:GetService("TweenService")
        local humroot = plr.Character:WaitForChild("HumanoidRootPart")
        local startTween =
            tween:Create(
            humroot,
            TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0),
            {CFrame = CFrame.new(469.94043, 89.8776321, 385.162689, 1, 0, 0, 0, 1, 0, 0, 0, 1)}
        )
        startTween:Play()
        startTween.Completed:Wait()
    end
)
Teleports:addButton(
    "Hallow Hills",
    function()
        local players = game:GetService("Players")
        local plr = players.LocalPlayer
        local tween = game:GetService("TweenService")
        local humroot = plr.Character:WaitForChild("HumanoidRootPart")
        local startTween =
            tween:Create(
            humroot,
            TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0),
            {
                CFrame = CFrame.new(
                    -129.338455,
                    103.993027,
                    357.294373,
                    -0.998822331,
                    0.0428290665,
                    0.0228018295,
                    0.041174911,
                    0.996791124,
                    -0.0686445013,
                    -0.0256686416,
                    -0.067624785,
                    -0.997380614
                )
            }
        )
        startTween:Play()
        startTween.Completed:Wait()
    end
)
Teleports:addButton(
    "Under Map",
    function()
        local players = game:GetService("Players")
        local plr = players.LocalPlayer
        local tween = game:GetService("TweenService")
        local humroot = plr.Character:WaitForChild("HumanoidRootPart")
        local startTween =
            tween:Create(
            humroot,
            TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0),
            {CFrame = CFrame.new()}
        )
        startTween:Play()
        startTween.Completed:Wait()
    end
)
Teleports:addButton(
    "Caves",
    function()
        local players = game:GetService("Players")
        local plr = players.LocalPlayer
        local tween = game:GetService("TweenService")
        local humroot = plr.Character:WaitForChild("HumanoidRootPart")
        local startTween =
            tween:Create(
            humroot,
            TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0),
            {
                CFrame = CFrame.new(
                    542.96228,
                    -43.080822,
                    -209.350006,
                    0.193205729,
                    -0.0219757352,
                    0.980912149,
                    -0.974057674,
                    0.115763538,
                    0.194449127,
                    -0.117827021,
                    -0.993033648,
                    0.000960545964
                )
            }
        )
        startTween:Play()
        startTween.Completed:Wait()
    end
)
Teleports:addButton(
    "Mini Market",
    function()
        local players = game:GetService("Players")
        local plr = players.LocalPlayer
        local tween = game:GetService("TweenService")
        local humroot = plr.Character:WaitForChild("HumanoidRootPart")
        local startTween =
            tween:Create(
            humroot,
            TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0),
            {
                CFrame = CFrame.new(
                    -568.477661,
                    15.0554562,
                    -490.663818,
                    -0.735443711,
                    -0.15264675,
                    0.660167813,
                    0.0225285366,
                    0.968246698,
                    0.248979419,
                    -0.677211165,
                    0.197982967,
                    -0.708652139
                )
            }
        )
        startTween:Play()
        startTween.Completed:Wait()
    end
)

Here’s how to use the Roblox Script from Pastebin, step by step:

  • When you click the “COPY” button, the script will be copied quickly.
  • Copy the script and then paste it into your script tool.
  • Just run the script, and you’re done.

With these simple steps, players can quickly and easily use the script to improve their Roblox game experience.

To download this script, click on the button below. If you can’t copy it or don’t want to use it right now, use the download button.

Script NameSlap Battles Script – [Kill Aura, Kill Random player, Get All Items]
Use OptionsCopy & Download
Update Date21.11.2023

Introduction: The Competitive World of Slap Battles

Players in slap battles go up against each other in a test of speed and planning. The goal is to slap your opponent without getting hit in return. As the game has become more famous, players have looked for ways to get an edge. This has led to the creation of scripts that are just for this game.

Understanding the Slap Battles Script

It is the goal of the Slap Battles script to give players better features, automations, and tools that can help them win.

Features and Benefits

  • Auto-Slapping: The script can make the slapping happen automatically, so players can focus on avoiding it and tactics.
  • Better reactions: Some scripts give players better reflexes, which makes it easy to avoid slaps.
  • Strategic tools are those that help you figure out your opponent’s plan and guess what they’ll do next.

Safety and Ethical Considerations

The script has many benefits, but it’s important to get it from people you can trust. Roblox’s moderation system can flag some codes, which could lead to account limits.

Also, the moral effects of using these tools should be thought about. Even though they give you a special edge, they can also make the game unfair, especially for people who don’t use scripts.

Frequently Asked Questions

Where can I find the Slap Battles script?

Platforms like YouTube showcase various scripts. Always ensure you’re sourcing from reputable content creators.

Does Roblox’s terms of service allow the script?

Scripts that make games better are usually okay, but it’s important to make sure they don’t break Roblox’s rules, especially when it comes to fair play.

In what ways does the script make Slap Battles better in Roblox?

By automating tasks and improving reactions, players can focus on tactics and get an edge over their opponents.

Conclusion

The Slap Battles story shows how the world of Roblox games is always changing. It shows how the platform can be used to make new things and how many options it gives to both creators and players. As with any app or tool, it’s important to use it properly to make sure everyone has a fair and fun time.

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