local Module = require(game:GetService("Players").LocalPlayer.PlayerScripts.ClientMain.Replications.Workers.WalkDummy)
setconstant(Module,34,function()
game:GetService("RunService").Heartbeat:Wait()
end)
local Cooking = game.Players.LocalPlayer.PlayerScripts.CookingNew
local CookProgress = require(Cooking.CookProgress)
local MultiClick = require(Cooking.InputDetectors.MultiClick)
local MouseMovement = require(Cooking.InputDetectors.MouseMovement)
local MouseSpin = require(Cooking.InputDetectors.MouseSpin)
local run = CookProgress.run
CookProgress.run = function(...)
local ARGS = {...}
ARGS[3] = 0
return run(unpack(ARGS))
end
MultiClick.start = function(...)
local ARGS = {...}
ARGS[3]()
end
MouseMovement.start = function(...)
local ARGS = {...}
ARGS[3]()
end
MouseSpin.start = function(...)
local ARGS = {...}
ARGS[3]()
end
local PS = game.Players.LocalPlayer.PlayerScripts
local Worker = require(PS.CookingNew.WorkerComponents.WorkerDefault)
local M1 = require(PS.ClientMain.Replications.Customers.GetNPCFolder)
Worker.event = function(...)
local args = {...}
local npc = M1.GetNPCFolder(args[1]).ClientWorkers:FindFirstChild(args[2])
local M2 = game.ReplicatedStorage.Resources.NewCookingResources.SharedCharacterComponents:FindFirstChild(args[4])
if M2 then
local Task = require(M2)
Task.finishInteract(npc,args[3],args[4])
end
return
end
Steps :
- Click go to script button for get script
- Click COPY button for auto copy script
- Paste the script into your script application
- Run and done