{Dummies vs Noobs}: Damage Multiplier (Script)

— Settings multiplier = true — true/false Toggle dmg multiplier local multiplytimes = 6 — How much times its gonna multiply it — Atcual code _G.multiplier = false _G.multiplier = multiplier pcall(function() local mt = getrawmetatable(game) make_writeable(mt) local namecall = mt.__namecall mt.__namecall = newcclosure(function(self, …) local method = getnamecallmethod() local args = {…} if method == “FireServer” and tostring(self) == “VerifyHit” or tostring(self) == “VerifyThrowHit” then pcall(function() if _G.multiplier then for hit = 1,multiplytimes do self.FireServer(self, unpack(args)) end else end end) end

Steps :

  1. Click go to script button for get script
  2. Click COPY button for auto copy script
  3. Paste the script into your script application
  4. Run and done